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The game was very well received by those who played it, but it never managed reach any bigger audience.Things kicking off After the release of 'Nunchuck Charlie: A Love Story' Victor decided to carry on the development of a promising Flash game he had put on ice back in around 2007.
But on the other hand, I think we’ve been able to have much more mature, honest and sobering discussions of violence, precisely because video games are able to represent their impact better than film or prose.Dead Toast Entertainment is not bound to any particular genre or platform and put a high value on creative freedom.Where it all started Dead Toast Entertainment began back in 2006, when Victor Agren needed a label to release his experimental Flash games under.It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
Your character naturally flips and wall jumps with an impressively fluid animation, and you can keep firing your guns as you somersault through the air.